Dunkman

Dunkman Rules & Scoring

Dunkman introduces a scoring system designed to reward the complete athlete, combining creativity, power, precision, and performance under pressure.

Every dunk is evaluated using a structured, transparent model that brings consistency and credibility to the sport.

How Scoring Works

Each dunk is scored on a 0 to 10 scale in 0.5 increments across seven categories, with weighted importance placed on the most critical elements of performance:

  1. 01
    Difficulty
  2. 02
    Execution
  3. 03
    Creativity and Originality
  4. 04
    Power and Clean Finish
  5. 05
    Vertical Leap
  6. 06
    Completion (Attempts)
  7. 07
    Crowd Reaction

Judging Format

A panel of five judges evaluates every dunk.

To ensure fairness and eliminate outliers:

  • The highest and lowest scores are removed
  • The remaining three scores are averaged
  • The final score is capped at 10

Attempts Matter

Dunkman rewards athletes who deliver under pressure.

Each dunker has 60 seconds and two attempts to complete their dunk:

Attempt schedule and point values
AttemptScore
1st Attempt10.00
2nd Attempt5.00
Miss All Attempts0

A perfect score of 10 can only be achieved if the dunk is completed on the first attempt.

Missed Dunk Scoring

If a dunk is not completed after two attempts, it is still evaluated, but only on elements that can be judged without a make.

Scored Categories:

  • Difficulty
  • Creativity and Originality
  • Vertical Leap
  • Crowd Reaction

Automatically Scored as 0:

  • Execution
  • Power and Clean Finish
  • Completion